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Storm rising v1 by zorm Storm rising v1 by zorm
Might add a ship, otherwise probably done with the background.



Seriously, was the wip version so poorly executed it didn't deserve a single line of feedback? Pretty much negates the whole purpose of posting in-progress pics and asking for help, if they and the contents of these description boxes repeatedly become ignored.
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:iconlvlisanthropy:
lVlisanthropy Featured By Owner Aug 23, 2011  Professional Digital Artist
And I missed this one at first. Even better!
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:iconghostofmidwinter:
GhostOfMidwinter Featured By Owner Aug 10, 2011  Hobbyist Digital Artist
Beautiful colors and scenery, wonderful and mystifying view.
It still needs some work though, so I'll try and give some critique. Not sure if that's what you wanted, but you don't seem like the type of artist that would only want praise for their work, and maybe it'll help you out a bit.

the main problem is that is feels pretty flat; as in very 2d (obviously it is 2d, but 2d artists aspire to make their work appear closer to 3d). The lighting comes from various directions and reflects differently on the stone and on the roots above, it's pretty confusing.
You did well with the texture feel in the foreground even though the skull there looks a little flat, it could use some lighting touches that will distinguish it from the rocks behind it that appear like they're at the same level instead. The background is missing that feeling because it looks pretty blurry. Blur and smudginess is something you normally want to avoid in digital painting, specially with your style which is more rough and detailed, blur will it makes it look less appealing. Perhaps you should try and use different brushes, maybe work with bigger strokes and brush sizes, maybe use some reference and speedpaint scenery, it'll help you out to master that depth of field effect that you're having some trouble with.
Keep on painting, you're doing some wonderful work there. =)
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:iconzorm:
zorm Featured By Owner Aug 11, 2011   Digital Artist
Thanks so much, this is exactly the kind of feedback I was after. I kept having an itch the picture could use some improvement still, but couldn't really pin down the weak points myself.

I've been told by a few people that I should focus more on the foregrounds and leave the backgrounds blurred-out in order not to make the image too cramped with detail. Yet like you said, it seems to induce flatness (I wasn't happy with the blurry look either). The mountains are at least fairly easy to overpaint with a less smudgy brush.

Also trying to fix the light source. Another long-term problem of mine.
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:iconghostofmidwinter:
GhostOfMidwinter Featured By Owner Aug 13, 2011  Hobbyist Digital Artist
Glad I could help. =)
Gotta say though, too much detail is a different issue, I think what helps in that case is focusing less on detail the further the view goes. That is to say - the further something is, the bigger the strokes and brushes would be, in a vast and open scene some of the detail and contrast would disappear, creating an atmospheric effect, only the outline can remain relatively sharp.

If you'd look at this picture here: [link] (not the perfect example, because the style is different, but it's sufficient to show what I mean) you'd notice the further the view reaches the less it stands out and the details become less dense, but it's not what you would call blurred out.
Another example which is more realistic and has alot more texture: [link]
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:iconobi-quiet:
Obi-quiet Featured By Owner Aug 6, 2011
Creepy...I like the skull shape. It really adds a lot of atmosphere to the picture.

Gorgeous as always. :D
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:icontizrak:
Tizrak Featured By Owner Aug 6, 2011
Nice - I really like the balance of light in this one.

I'm afraid I'm not much use in giving feedback on works in progress - if I don't see something obviously wrong like "his right arm ends in a left hand", I'm much better at appreciating final works. :)
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